PalmWino
12-29-2009, 04:28 PM
Hi all, from a relative newbie, showing, I think, some naivety....
I've been playing around lately with overdubbing set-ups, and discovered a behaviour which may explain the frustrations I've been having with 'OneShot Sampler' (posted on the 'scripts' section).
I had assumed 'play' mode was what it says on the tin. However, record a loop, & let it 'play' with either output level, or feedback, less than 127, & it eventually will fade away, like it's a sort of infinite repeat echo!
Now I'm not familiar with the EDP, neither am I that familiar (yet!) with Mobius, but this seems a clue to why I'm having problems interpreting why my 'oneshot sampler' scripts aren't working!
Don't get me wrong, this isn't a complaint about the way Mobius works, just what I see as an insight into the inner workings. It's still an awesome piece of software (even more so since it's free), & that's the way it's constructed. OK.
So one of the problems I'm having, is understanding how the software operates, so I can write scripts to control it; I don't expect source code to be available (why should you release such inspired programming?), but is it fair to ask "Is it the case that 'play' mode is in fact a kind of 'overdub' mode, but without the input being overdubbed?" i.e. the recorded sample is being continuously re-recorded in some kind of buffer, rather than fixed in memory which is continually re-accessed until something is added, replaced or erased?
Now, has everyone else on this forum already figured this out? Or am I simply displaying my naivety?
Whatever, it seems I will have to include 'reset feedback level' & 'reset output level' type statements in any 'overdub' scripts if I am to maintain reasonable mixing levels, yet still be able to record what essentially would be backing tracks to improvisations over the top.
Am I making any sense here? Can anyone offer advice?
Incidentally, the best script I've come up with so far, for the 'OneShot Sampler', does everything but preserving the un-substituted part of the previous sample, so can still be used as a sort-of live manual delayed replay thing (??) is...
!name ReSampler
if mode == reset
Record
end
else if mode == record
Mute
end
else if mode != overdub
Mute
Retrigger
Overdub
end
else
Retrigger
Overdub
endif
OK, going away for a bit to have a rethink!
Dave Draper
I've been playing around lately with overdubbing set-ups, and discovered a behaviour which may explain the frustrations I've been having with 'OneShot Sampler' (posted on the 'scripts' section).
I had assumed 'play' mode was what it says on the tin. However, record a loop, & let it 'play' with either output level, or feedback, less than 127, & it eventually will fade away, like it's a sort of infinite repeat echo!
Now I'm not familiar with the EDP, neither am I that familiar (yet!) with Mobius, but this seems a clue to why I'm having problems interpreting why my 'oneshot sampler' scripts aren't working!
Don't get me wrong, this isn't a complaint about the way Mobius works, just what I see as an insight into the inner workings. It's still an awesome piece of software (even more so since it's free), & that's the way it's constructed. OK.
So one of the problems I'm having, is understanding how the software operates, so I can write scripts to control it; I don't expect source code to be available (why should you release such inspired programming?), but is it fair to ask "Is it the case that 'play' mode is in fact a kind of 'overdub' mode, but without the input being overdubbed?" i.e. the recorded sample is being continuously re-recorded in some kind of buffer, rather than fixed in memory which is continually re-accessed until something is added, replaced or erased?
Now, has everyone else on this forum already figured this out? Or am I simply displaying my naivety?
Whatever, it seems I will have to include 'reset feedback level' & 'reset output level' type statements in any 'overdub' scripts if I am to maintain reasonable mixing levels, yet still be able to record what essentially would be backing tracks to improvisations over the top.
Am I making any sense here? Can anyone offer advice?
Incidentally, the best script I've come up with so far, for the 'OneShot Sampler', does everything but preserving the un-substituted part of the previous sample, so can still be used as a sort-of live manual delayed replay thing (??) is...
!name ReSampler
if mode == reset
Record
end
else if mode == record
Mute
end
else if mode != overdub
Mute
Retrigger
Overdub
end
else
Retrigger
Overdub
endif
OK, going away for a bit to have a rethink!
Dave Draper